Brothers: A Tale of Two Sons review – an inventive indie delight

August 3, 2017 (Last updated: last month)
Jonathon Wilson 0
Brothers: A Tale of Two Sons review - an inventive indie delight


A smart, original puzzle-platformer than never repeats itself and has the good sense to end before it runs out of ideas.

This review of Brothers: A Tale of Two Sons is based on the Xbox One version currently available through Xbox Game Pass. It is also available on PlayStation 4, Android, Nintendo Switch, PlayStation 3, iOS, Microsoft Windows, Xbox 360, and Windows Phone.

Brothers: A Tale of Two Sons is a game about family, about love, about trust, teamwork, and companionship. It’s also a game – if you go out of your way to unlock all the achievements – about being a psychopath. This is one of the many things I love about Brothers, which is the kind of perfectly-pitched experience that is novel, creative, and far too expensive for most people to bother playing it, which makes its presence on Xbox’s Game Pass a very good thing. At only a couple of hours long, it’s the perfect fit.

And this is a wonderful game. Brothers is a smart puzzle-platformer with the compelling central gimmick of controlling two characters simultaneously using a single controller. Big Brother and Little Brother (they’re never given names) have slightly different abilities that must be combined in various ways to navigate the game’s environments and puzzles, but the novelty comes from having to control both at the same time – one with the left analog stick and trigger, the other with the right.

Initially, this is incredibly finicky, but you get used to it. The game isn’t challenging, at least not enough for the controls to become frustrating, and eventually, you fall into a comfortable pattern of recognizing each brother’s unique talents; identifying where Big Brother can provide a leg-up, say, or where Little Brother can squeeze through some slim bars to a different area. The game is exceedingly well-paced and designed, offering one unique spin on the core mechanics after another, and serving up a compelling fantasy world with a great sense of scale and continuity. (It does that Dark Souls thing of eventually having you reach a point where you can look back on the area you’ve just progressed through, letting the player see how far they’ve come.)

Like Limbo, Brothers has the good sense to end when it runs out of ideas. It’s a short and easy game, but those aren’t criticisms. The experience is tight, lean, and interesting for its duration, which is an awful lot more than I can say for most. Also, props to it for finding emotional resonance without using spoken English; the characters all communicate in made-up gibberish, but it’s always clear exactly who’s who, what’s what, and why it all matters.

And the achievements! I’m reminded of the “non-lethal” approaches in Dishonored, which were all overtly evil, and saw you torturing the targets you “spared” with elaborate, awful ploys. Brothers doesn’t go quite so far, but it does reward you for stealing a little girl’s ball and dumping it down a well and setting rabbits and sheep on fire. As the game progresses, you’ll do other, more altruistic things, such as save a man from suicide, help lost turtles find their mother, and reunite a couple of separated lovebirds. Perhaps this is all intended to be a commentary on something – childish irresponsibility giving way to maturity and empathy – but, really, who knows? Certainly not me.

What I do know, however, is that Brothers: A Tale of Two Sons is a fantastic game that you should definitely play.

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