Unsurprisingly, I’ve been playing Pokémon Go.
I use that word, “playing”, as though there’s any similarity between how one plays Pokémon Go, and how one plays another, more traditional video game, like, say, The Witcher 3, which I also finally completed this week. There isn’t. In the couple-hundred hours I spent hunting monsters with Geralt of Rivia, not once did I find any drowners, ghouls or wraiths hovering imperiously over my kitchen toastie-maker, which I caught a Zubat doing just this morning. I spent the next couple of hours outside, walking; two kilometres to hatch an incubated egg, five more to hatch another I’d found along the way, and then the whole distance in reverse because my phone was smouldering and Adam from O2 Customer Services was concerned about my data usage.
Continue reading Review – Pokemon Go
Ghost of Sparta is the sixth game in the God of War series, and the second portable incarnation, once again developed by Ready at Dawn who, after realising that Chains of Olympus was too short and timid, decided to have another go at things, crafting a new adventure set between the events of God of War 1 and 2.
The story this time around is a much more personal one, with dear old Kratos searching for his lost brother, Deimos, whose existence everyone has suddenly started to acknowledge. The drastic tonal shift from rabid vengeance to caring rescue is an interesting one, and the plot as a whole does a reasonably good job of fleshing out Kratos’s backstory, which until this point has been severely neglected throughout the series. Some may argue that a character who headbutts minotaurs doesn’t need much characterisation, but it’s nice to see the series accepting what it’s good at and moving into fresher narrative territory too.
Continue reading Review – God of War: Ghost of Sparta
So once again we slip into the blood-stained sandals of Kratos, pasty Spartan sword-for-hire and anti-hero of the God of War franchise. He’s busy killing everything for very little reason and touring the Underworld again, and we’re all invited.
Chains of Olympus is a prequel to the main series and concerns a plot orchestrated by the Goddess Perspehone to destroy the world. Because the game is set during the time of Kratos’ ten years of service to the Olympian Gods, it’s his job to sort everything out, primarily by grunting and stamping on lots of faces. It’s a typical God of War adventure and if you’ve played the PS2/3 games then you’ve essentially played this. What sets this instalment apart, however, is the hardware, this being the first God of War adventure finding a home on a portable console.
Continue reading Review – God of War: Chains of Olympus