I didn’t really know that I liked Spec Ops: The Line until the moment it ended. Often, the closing credits of a video game bring me a sense of relief. The names scroll upwards and I imagine them lifting the weight of the experience away with them. Sometimes I’m glad to be rid of it (I play a lot of bad games). More often, I just see it as the end. A conclusion. Another thing I’ve finished or completed or achieved – whatever you want to call it.
It wasn’t quite like that with this one. As the assorted names of the Yager development team rolled away off the top of the television, I sat in a stunned silence and thought about everything that had led me to that point. I thought about life and death, about war and peace, about right and wrong. It occurred to me these are all themes that games tackle often; that my real life almost never does. Then, when the names had all but disappeared, and the final chords of Jimi Hendrix’s “A Merman I Should Be” rang out with finality, I realized there was more. The true end of the story laid beyond one more obstacle. That was the moment I realized how much I like this game.
To understand that moment, we should go back to the beginning.