Weirdly enough, it’s absolutely nothing to do with 2006’s Prey, a topsy-turvy sci-fi shooter that, if memory serves, had an arsenal of weaponry comprised of living extraterrestrial organisms that would belch gelatinous projectiles at the player’s foes. It also had a wrench, which means that, as a matter of fact, 2006’s Prey does indeed have something in common with 2017’s Prey, and it’s newer, shinier wrench, as well as 2007’s Bioshock, with its underwater, objectivist wrench, and even 1999’s System Shock 2, which had a blocky, pixelated wrench, and is a game to which all of those listed above owe a rather significant mechanical and thematic debt.
It’s another first-person sci-fi quasi-horror wrench-swinging RPG, is what I’m saying.
Could have just said that.
I could, yes, but – let’s be frank – these creatively-bankrupt titling practices are really starting to get on my fucking nerves. The old Prey isn’t even that old. And it hardly cemented itself as an iconic brand; it doesn’t seem to me that there’s much sense in slapping the name across what is, for all intents and purposes, a perfectly serviceable new IP. That’s Bethesda for you though, isn’t it? Never a thought spared for the lowly consumers like me who write themselves in knots trying to review the thing. It’s not even enough to specify that it’s another – all together now – “spiritual successor” to System Shock 2, because so is Doom 3 and Dead Space and, if we’re being honest, every sci-fi horror game released in this millennium. You also have to clarify that’s its set on a spaceship and it’s about an alien invasion and there’s a wrench in it.