So once again we slip into the blood-stained sandals of Kratos, pasty Spartan sword-for-hire and anti-hero of the God of War franchise. He’s busy killing everything for very little reason and touring the Underworld again, and we’re all invited.
Chains of Olympus is a prequel to the main series and concerns a plot orchestrated by the Goddess Perspehone to destroy the world. Because the game is set during the time of Kratos’ ten years of service to the Olympian Gods, it’s his job to sort everything out, primarily by grunting and stamping on lots of faces. It’s a typical God of War adventure and if you’ve played the PS2/3 games then you’ve essentially played this. What sets this instalment apart, however, is the hardware, this being the first God of War adventure finding a home on a portable console.
Continue reading Review – God of War: Chains of Olympus
Enslaved: Odyssey to the West is apparently based on the classic Chinese novel Journey to the West, but I don’t think you can necessarily take Ninja Theory’s word on that. Yes, the character names are the same and there’s some kind of journey involved, but I’m pretty sure ancient eastern literature didn’t go in too much for giant robot scorpions the way Enslaved does.
Years of steroid abuse have transformed Sun Wukong the Monkey King into a gruff, feral nomad. Tripitaka (Xuanzang in the original text) has suffered an inexplicable gender shift and is now a sassy, tech-savvy chick (or sometimes a ball-and-chain damsel in distress) that looks suspiciously like the protagonist from one of Ninja Theory’s earlier games, and fantastical Ancient China is now post-apocalyptic New York, ravaged by a global war that has something to do with robots. I understand that adapting classic literature is never going to be a smooth ride, but Enslaved is so far removed from its “source material” that I’m just going to treat it as its own intellectual property and forget about Journey to the West altogether.
Continue reading Review – Enslaved: Odyssey to the West